Monday, March 29, 2010

Top 10 Video Games of All Time [by gameindustryvets]

Armando brought to my attention the following article:

http://kotaku.com/5504403/in-search-of-historys-best-video-games-canon-fodder-season-one

Surprised at how close it actually was to my list to the right... Within the ruleset of the game they played at ordering and defining these games, I wonder what kind of metrics they used to order it? It seems some chose experiences that were close to their heart, while others took games that were mostly influential to society.
When we talk about "favorites," is it more of a factor of what kind of personality we are? That is, whether we are about changing, entertaining, feeding, or pleasing the world?

Saturday, August 1, 2009

social engineering

For the past few days, I've been reading about social engineering as it relates to popular behavior. Social engineering usually pertains to subjects in political science - to affect and influence popular beliefs by way of law enforcement. Most societies at this point prohibit explicit attempts to change public beliefs, but attempts will still be made through more subtle techniques (such as embedding policies into economic policy).

Can we influence social online behavior by enforcing incentives and disincentives through game mechanics?

!

Tuesday, June 23, 2009

Going to try, I swear

Andy just started writing in his blog again. I've fallen off the face of the planet - how do the bloggers do it?


Partly, it's because of the fact that I find it really difficult to find time to write something insightful, as opposed to linking anything else that I find insightful to show to you guys. That's what RSS sharing is for, right?

Andy pointed me to something called Tumblr which is supposedly a way to combine all of the different mediums into one - post links, pictures, twitter, blog posts, RSS posts, all-in-one page.


This page will still remain as my game design-focused blog (whenever I get to it), but there are times when I just want to share something with others and want to comment briefly on it without writing a long take/POV on any particular subject.

All of the posts on this page will also show up on my tumblr feed, but for those of you who just want to hear how my design life is going, tread lightly. I promise I'll update soon.

Wednesday, November 26, 2008

goty

Left4Dead: My 2008 Game of the Year (so many great games this year!)

meaningful coop + counterstrike + zombies + dynamic encounters = memorable war stories

...it's the game I've been dreaming of making!

It's the only game I've bought for two systems in a long time.