Some of you may have noticed that I've added a new column to the right of the dividing css line: "Top 10." It's a question often asked, often answered, and often avoided. Warren Spector recently added his own top ten to his page, and it got me thinking about what my top ten was, and what that actually meant to me.
I've decided this: my top games are those that have given me the best experience, including all external forces such as time in life, location, relationship to others, happiness with quality of life, etc.
This sounds stupid to include all of these unrelated weightings to something that's already subjective as it is, but I can't deny the fact that the word "favorite" is so personal and requires one to become ever so subjective.
One caveat though. I am not saying that my favorite games are the best games for everyone. Sure, maybe sometime, I'll make a top 10 list of games that I think are best designed, but that's not what I said. So, here it is, MY top 10:
- Chrono Trigger: SNES: Combat system - spacial/timer/combo attacks. This game also tricked me so many times. (I'm the one who usually hates cut scenes and clicks through text as fast as possible.) After seeing the first cut scene and seeing how my interactions actually affected the cut scene, I paid attention to every cut scene after that and was careful with every action I took. There were also a few times that I thought I was supposed to do something and learned later from a friend that I had done something differently. It made my jaw drop, and I played it again.
- Counterstrike: PC: The game that I spent the most time playing. The competition.
- Diablo: PC: My friends and I farmed for stuff and min-maxed the crap out of this game. Entering, finishing, and making new rooms one after another.
- Half-Life: PC: I was blown away by architectural/spacial narratives instead of pure story.
- Megaman II: NES: Trying to beat this game in as many different combinations as possible. Comparing with my brother and boasting that I could beat a level with something different.
- NHL '94: Sega Genesis: My brother and I fought more in this game than in any other context ever. So well balanced, so little randomness, so much based in skill, and awesome one-timers.
- Star Wars Galaxies: PC: Staying up until 7AM planning a guild raid into our enemy guild. Hating on the imperials when I thought everyone should be rebel; it made my blood boil to see them--then deciding that the rebel alliance was dumb and becoming imperial.
- Super Mario 64: N64: For proving me wrong that 3D Mario was impossible. Retraversable islands with the possibility of seeing future earnable stars while earning a different one.
- Ultima Online: PC: Quite possibly the most fun I had exploiting and griefing people with friends. >:)
- Zelda: A Link to the Past: SNES: the most perfectly balanced game for my skill level at the time. Dying when I was trying so hard, but never becoming frustrated because I was so determined I was going to make it. Finishing every boss battle with 1/2-1 heart container left. Making my heart rate rise while trying to feign death. Foreshadowing later moments in the level design. This game made me think about DDA (dynamic difficulty adjustment) before I even knew what DDA was.
What about you?
2 comments:
Great post! My top 10 games (in no particular order and with only minor explanations):
Final Fantasy XII (PS2): an MMO-style structure and the pseudo-scripting genius of the Gambit system makes this one of my favorite RPGs.
Dragon Quest VIII (PS2): I was going to put Final Fantasy VII up here for storytelling, but I think that DQ8 does a better job of dealing with story flow while presenting an equally engaging and emotional saga.
Silent Bomber (PS1): a cross between Strider and Bomberman with amazing pyrotechnics and well-designed weapon and enemy progressions.
Guardian Legend (NES): a nearly flawless mashup of the original Zelda and Konami's Lifeforce shooter set in a Metroid style universe.
Burnout 3 Takedown (PS2): simply the best car game I've played since AM2's Daytona. Arcade style controls and spectacular crashes that manage to invert the traditional racing paradigm into something completely different and new. IMHO, Burnout has gone down hill radically since Takedown.
Legend of Zelda Minnish Cap (GBA): this takes the best elements of a Link To the Past and Capcom's Zelda Oracle games to make something that feels a lot fresher than even Phantom Hourglass. Some of the best tool progression in the entire series.
Landstalker (Genesis): a tough call between Phantasy Star 2 and Sword Of Vermillion, but Landstalker's fun, isometric world and great quest progression make this the winning RPG on the Genesis.
Mickey's Magical Quest (SNES): for a while, Capcom turned out the best Disney license's in the world: Castle Of Illusion, World Of Illusion, Rescue Rangers, etc. Magical Quest is like the Super Metroid of Disney games with super fun power ups, great level designs, and challenging bosses.
Adventure (Atari 2600): the game that got me into console RPGs. Me and my friend actually stumbled across the famous Easter egg room by accident due to our enthusiasm in exploring ever single pixel in the game world.
Ultima 1-3 (Apple II+): I can rob a town? I can fly into space and battle Tie Fighters? A mad computer has taken over the world? The first three Ultima games could be a little schizophrenic at times, but Lord British sure knew how to create a fun world to explore.
I like so many of the same games! And I think your point about engagement with people is right on. I had to do one of my own too:
http://bazooie.typepad.com/adventures_in_game_design/2008/05/bazooies-top-10-favorite-games.html
Post a Comment